AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in Italy Q2 2024
Discover the performance metrics of the top 5 high fantasy games on iOS in Italy for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the high fantasy game genre on the iOS platform in Italy showcased some interesting trends. Leveraging data from Sensor Tower, we review the performance of the top 5 games: Squad Busters, Solo Leveling:Arise, Wuthering Waves, Clash Royale, and Clash of Clans.
Squad Busters from Supercell, released at the end of May, saw an impressive debut with 272K downloads in its first week. However, downloads tapered off to 13.5K by the end of June. Revenue also saw a decline from $212K at launch to $75K in the week of June 17, before a slight uptick to $95K in the final week. Weekly active users mirrored this trend, starting at 212K and dropping to 61K by the end of the quarter.
Solo Leveling:Arise by Netmarble Corporation had a strong start with 74K downloads in its launch week in early May. Downloads decreased significantly over the quarter, ending at 1.4K. Revenue followed a similar pattern, starting at $50K and declining to $10K by the end of June. Interestingly, weekly active users showed a more stable trend, starting at 71K and ending at 47K.
Wuthering Waves from KURO GAMES debuted with 77K downloads in its first week. Downloads dropped dramatically to 726 by the end of June. Revenue also saw fluctuations, peaking at $29K in the week of June 3 before settling at $11K in the last week of the quarter. Weekly active users started at 74K and decreased steadily to 18K.
Clash Royale, another title by Supercell, continued its steady performance. Downloads hovered around 4.5K to 5.9K per week. Revenue peaked at $88K in the first week of May and saw minor fluctuations, ending at $27K in the last week of June. Weekly active users remained robust, starting at 577K and ending at 493K.
Clash of Clans, also from Supercell, maintained a consistent download rate, ranging from 3K to 5K per week. Revenue saw a peak of $121K in early April and gradually decreased to $28K by the end of June. Weekly active users started at 479K and saw a slight decline to 415K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.